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May 13, 2004More from J AllardJ Allard, corporate vice president on Microsoft's Xbox team and the company's new "chief XNA officer," had a lot more to say than I could fit into today's story about XNA, the combined Windows/Xbox game development system. Here are some excerpts from my interview with him: On the philosophy behind the initiative: "Our point of view is very consistent with what Microsoft has always done, which is, the success of our platforms are predicated on the success of the experiences that our partners create. Our role in this is to establish a bedrock platform that gives the best creatives and the best developers in the world the most expansive canvas with the best palette to express and create their visions and realize their visions and bring them to market. In doing that, they’ll create new things that we could never have imagined and create draw for our platform. That whole ecosystem, that whole dynamic, is really what fuels category growth." On that last point, there was an interesting story by Clive Thompson in Slate over the weekend: Can a video game be too hard?. For more background on Allard, see his bio on the Microsoft page. IGN has an interesting interview with him here. And Rob Guth of The Wall Street Journal had lots of insight into Allard's personality in this story, which starts by describing the PlayStation 2 in his office, "pierced by a .50-caliber machine gun bullet." Posted by Todd Bishop at May 13, 2004 06:00 AMComments
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